UI
Most things, as in resizing and responsiveness, are coming on. Responsiveness is done tbh, but I must admit I'm not happy with the presentation of tilesets: the co-ordinates go haywire on some actions and it's just not very good; I believe the user should have more control over how the tiles are presented. This includes scale/zoom and columns/rows.
On a related note, it would be good to check for duplicate tiles and not repeat them internally, instead of wasting memory with clone code. Originally I was just going to do this check when adding to VRAM but on further introspection it'd be best to do this on import.
I also found a new bug involving exporting to PNG. This will be fixed before I release a new build.
The UI is my priority. I'm not sure if the 90's adventure game chic I've got going on is the best approach anymore, hah. But, that is a problem I'll come to after all the functionality is in place.
Get BlastEd - Mega Drive/Genesis Graphics Tool
BlastEd - Mega Drive/Genesis Graphics Tool
Orthographic tile mapping software for the SEGA™ Mega Drive / Genesis
Status | Prototype |
Category | Tool |
Author | David Oberlin |
Tags | Mega Drive, Retro, Sega Genesis, Tilemap, Tileset |
More posts
- Xiyoubu - Mega Drive ModnessJan 11, 2023
- Coming soon...Dec 02, 2022
- Much Ado About NullptrNov 14, 2022
- Engineering, The FlowNov 06, 2022
- Getting On With It With David OberlinOct 14, 2022
- Let Me Start Over, AgainSep 27, 2022
- Slow, but steady.Sep 21, 2022
- Of A Sizeable ImprovementSep 12, 2022
- How to chooseSep 06, 2022
- Scope, scales and sizes.Aug 24, 2022
Leave a comment
Log in with itch.io to leave a comment.