Engineering, The Flow
While development is slow the internal build is getting there. I wasn't happy with the presentation of the available editor states and the corresponding buttons on the tilemap window. It's not very clear what they do and how they're related to the current subject. With that in mind I' m going to add labels and sections to a dedicated toolbox.
Another thing I'd like to achieve is dockable windows. I fannied about a bit with FLTK creating window containers and grouping/degrouping groups and whatnot. It's definitely doable, but I want to get the base program finished before I start worrying about polymorphic gui elements.
I should really write a plan for this, hah!
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BlastEd - Mega Drive/Genesis Graphics Tool
Orthographic tile mapping software for the SEGA™ Mega Drive / Genesis
Status | Prototype |
Category | Tool |
Author | David Oberlin |
Tags | Mega Drive, Retro, Sega Genesis, Tilemap, Tileset |
More posts
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- Let Me Start Over, AgainSep 27, 2022
- Slow, but steady.Sep 21, 2022
- Of A Sizeable ImprovementSep 12, 2022
- How to chooseSep 06, 2022
- Scope, scales and sizes.Aug 24, 2022
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