Scope, scales and sizes.


One of the biggest failures I've had with this program being like a real program is resizing. With monitors that can exceed the Mega Drives' mighty 320x480 (PAL here) by about 12x. I feel it was a disservice to anyone using it that it couldn't resize from 1024x768.  Which was fine for my setup; Heh, it works on my machine! But, yeah it's a case of a feature that was bugging me.

I originally thought I could hack it back in but with the way the framework I'm using (FLTK) handles object trees and callbacks it was easier to just rebuild from scratch-- again. There are still a few kinks to iron out there. But, it's coming along nicely.

Another issue is how to package it for linux machines. I was a die-hard Debian user so .deb was the obvious solution, I've since moved to Void Linux [no, I'm not selling it - Ed] and .deb isn't practical for me either now. When I've got the headspace I'll setup an AppImage that you [Sir] can stick in a container a run.

If you're interested in the continued development, please excuse the lack of updates. The metrics don't give me much in the way of engagement so B!astEd is deprecated in my list of projects to work on. However, thank you for your interest if, well, you are hoping for an easy and modern tool to manipulate Mega Drive/Genesis graphics.

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