How to choose
An important factor of a tile editor is choosing what tiles you want to set. In previous iterations this was done by highlighting a border box, or adjusting the tiles' dimensions. The former, while fine, just didn't have the style and could easily be hidden if the tilesets' colours were right. While the latter was more memory intensive. A new image would have to be created to accommodate the adjustment, and then reset. It looks cool, could be done, but the caveat is that there would be more restrictions in scaling. I want to have more control over how the tiles are presented. And so, the new method is a monocolour overlay.
I feel an overlay is a better solution as it differentiates the chosen tiles from the background and can be preserved through scaling easily. B!astEd is being written with purely a software renderer in mind, at the moment. I am toying with the idea of shifting development over to SDL once this new version is feature complete. Why though? Well, just so X isn't a dependency. No, criticism about X but it'd be cool to just run the app from the command line. Perfect for SBC's.
Get BlastEd - Mega Drive/Genesis Graphics Tool
BlastEd - Mega Drive/Genesis Graphics Tool
Orthographic tile mapping software for the SEGA™ Mega Drive / Genesis
Status | Prototype |
Category | Tool |
Author | David Oberlin |
Tags | Mega Drive, Retro, Sega Genesis, Tilemap, Tileset |
More posts
- Xiyoubu - Mega Drive ModnessJan 11, 2023
- Coming soon...Dec 02, 2022
- Much Ado About NullptrNov 14, 2022
- Engineering, The FlowNov 06, 2022
- Getting On With It With David OberlinOct 14, 2022
- Let Me Start Over, AgainSep 27, 2022
- Slow, but steady.Sep 21, 2022
- Of A Sizeable ImprovementSep 12, 2022
- Scope, scales and sizes.Aug 24, 2022
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