BlastEd - Mega Drive/Genesis Graphics Tool
A downloadable tool for Windows and Linux
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Utilise the power of BLAST PROCESSING to create beautifully realised worlds fit for MEGA POWERED imaginations. BlastEd is currently in alpha.
BlastEd is an orthographic tiling utility for developing SEGA™ Mega Drive/Genesis palettes, tilemaps and tilesets. With it you can easily create graphics that are compatible with the Mega Drive/Genesis.
BlastEd imports most image types and converts them into a 16-bit tileset.
Designed with nineties 'tude in mind, BlastEd is currently available for both x86_64 Linux (as a .deb) and for Windows. Arm boards are being considered in the near future.
Dependencies: BlastEd is currently utilising the latest version of ImageMagick (7.1.0-40-Q16-HDRI-x64) and you will need to install the libraries (available from https://imagemagick.org/) in order for the program to function.
Current Features:
- Export tilemaps and tilesets to png.
- Export palette for use in other editors.
- Import images and automatically convert them to MD/Gen palette.
Planned Features:
- Create motifs to populate your world.
- Export to Mega Drive/Genesis compatible BMP.
- Create collision maps and export them to either an independent array or utilise the 0xA bit of a tile bin.
- Layers.
- Create and draw new tiles.
- Sprite manager with animation timeline.
Status | Prototype |
Category | Tool |
Platforms | Windows, Linux |
Author | David Oberlin |
Tags | Mega Drive, Retro, Sega Genesis, Tilemap, Tileset |
Download
Download NowName your own price
Click download now to get access to the following files:
BlastEd_alpha-0.2.exe 864 kB
BlastEd-0.1.51_x64.exe 1 MB
BlastEd-0.1.51_amd64.deb 924 kB
BlastEd-0.1.49_amd64.deb 925 kB
BlastEd-0.1.49_x64.exe 1 MB
BlastEd-0.1.45_amd64.deb 921 kB
BlastEd-0.1.45_x64.exe 1 MB
Development log
- Xiyoubu - Mega Drive ModnessJan 11, 2023
- Coming soon...Dec 02, 2022
- Much Ado About NullptrNov 14, 2022
- Engineering, The FlowNov 06, 2022
- Getting On With It With David OberlinOct 14, 2022
- Let Me Start Over, AgainSep 27, 2022
- Slow, but steady.Sep 21, 2022
- Of A Sizeable ImprovementSep 12, 2022
Comments
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Most of my compilers and tools for genesis are Windows so a Windows version would be very handy. My nightmare is trying to properly register the 16 colors of my images (in other tools). Also, tools incorrectly quantizing imported images (i.e. picking a purple color for water when I have a blue color in the palette).
Hi theloon,
I had similar frustrations. There's a logical error in v.0.0.1 that I've fixed where the color quantization happened after the channel translation. I'll post an update asap. Thanks for your interest!
David
Hello theloon,
I have just released a tool that should solve some of the issues with mapping the Mega Drives palette to an image: https://dieskaarj.itch.io/blast-o-rama
Best regards,
David
That looks very interesting! Is there any way to include the Imagemagick .dll with your software? Despite trying several things on Imagemagicks website and several web searches I can't get the utility to run in Windows 10.
I'm looking into it! Thanks.
As a stop gap, I have compiled nearly every library that I can think it needs into the new zip. I am going to reconfigure ImageMagick so that most so this will not be required in future. But, for the meantime this should work.
Let me know how it goes. Thanks.
Including all those .dll files did the trick. The exported file is something I'll have to figure out. Seems to have a whole bunch of RGB values. Many more entries than just 16 colors.