Getting On With It With David Oberlin
Update:
- Resizing is working to scale.
- Tile selection is now using transparency.
- Tileset Importer is now a class instead of a big, big function.
- Tilemaps are now composed of same tile class as tilesets.
- Images use vectors instead of array pointers for storing colour data.
I'm going to make a few changes to the UI from the 0.1 builds in that drawing and selecting will be decoupled from being hermetically linked to the mouse buttons and instead given their own modes.
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BlastEd - Mega Drive/Genesis Graphics Tool
Orthographic tile mapping software for the SEGA™ Mega Drive / Genesis
Status | Prototype |
Category | Tool |
Author | David Oberlin |
Tags | Mega Drive, Retro, Sega Genesis, Tilemap, Tileset |
More posts
- Xiyoubu - Mega Drive ModnessJan 11, 2023
- Coming soon...Dec 02, 2022
- Much Ado About NullptrNov 14, 2022
- Engineering, The FlowNov 06, 2022
- Let Me Start Over, AgainSep 27, 2022
- Slow, but steady.Sep 21, 2022
- Of A Sizeable ImprovementSep 12, 2022
- How to chooseSep 06, 2022
- Scope, scales and sizes.Aug 24, 2022
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