Testing
I looked into scaling and the issue lies in using two different methods to scale two different components and there's an issue converting floating point vectors to integers. Techy-stuff, I'm going to introduce a transformation matrix and normalise the scaling vectors instead of relying on the windows API. Seems obvious, but I'm forever optimistic, hah.
Over the weekend I'm going to work on some big bugs I've come across. and little QoL features.
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BlastEd - Mega Drive/Genesis Graphics Tool
Orthographic tile mapping software for the SEGA™ Mega Drive / Genesis
Status | Prototype |
Category | Tool |
Author | David Oberlin |
Tags | Mega Drive, Retro, Sega Genesis, Tilemap, Tileset |
More posts
- Xiyoubu - Mega Drive ModnessJan 11, 2023
- Coming soon...Dec 02, 2022
- Much Ado About NullptrNov 14, 2022
- Engineering, The FlowNov 06, 2022
- Getting On With It With David OberlinOct 14, 2022
- Let Me Start Over, AgainSep 27, 2022
- Slow, but steady.Sep 21, 2022
- Of A Sizeable ImprovementSep 12, 2022
- How to chooseSep 06, 2022
- Scope, scales and sizes.Aug 24, 2022
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