Re:done
Tilemaps can now, again, be exported to PNG. I had to remove it from the last build as the rewrite broke the translation. The next build will restore the functionality of the 0.0.48 build completely.
Work has started on the VRAM manager. The VRAM Manager can be set to a specific size, up to 2048 tiles. As fonts and sprites are stored in the same bank typing and group will be implemented, although at a later date. Tiles will be dynamically allocated to it when plotted on the tilemap. This brings it a step closer to having save and load functions.
My priority for the next build is to have the VRAM manager working. And, access to the maps CRAM has changed as well. They both need tweaking at the moment but will be functioning as intended in the next available build. Which will be released by the end of the week.
Thank you again for your interest and I hope this helps in your projects!
David
Get BlastEd - Mega Drive/Genesis Graphics Tool
BlastEd - Mega Drive/Genesis Graphics Tool
Orthographic tile mapping software for the SEGA™ Mega Drive / Genesis
Status | Prototype |
Category | Tool |
Author | David Oberlin |
Tags | Mega Drive, Retro, Sega Genesis, Tilemap, Tileset |
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