Next state


The back end code for handling tilemaps has successfully been reworked and work has begun on the undo/redo functionality. This comes with some feature creep. But, the design is easier to work with now. Now, that's it's not all Return TL;DR. It now successfully emulates the VDP output of the Mega Drive/Gen system. 

With that in mind, I have been thinking more about how to implement a VRAM state for the program. It has to be done to output tilemap indices. However, instead of just spitting out a chart, and with consideration to SGDK, I would like it be both dynamic and manageable so that tilemaps can be harmoniously traded between rescomp and B!astEd.

There is no updated binary at this time as the functionality is more or less the same. However, in the current (non-public) build there is the inclusion of a steady brush command. This means that the brush/pattern will paint according to its size rather than just paint consecutively. The practicality of the tools have been tightened up as well. Progress is steady.

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